Gamification is using game elements and design principles in non-game contexts, such as education, to enhance specific skills, introduce goals that give meaning and direction to learning, engage students, optimize learning outcomes, support behavior change, and foster social interaction. Gamification aims to make the learning experience enjoyable and motivating for the learners. Several studies have shown that gamified courses can improve students’ academic performance, as they allow them to focus on the content and feedback rather than on grades and evaluation. The ultimate goal of educational game development is to achieve
learning objectives that are aligned with real-world situations and challenges.
Learning can be fun and rewarding, but it can also be boring and tedious at times. That’s why gamification can help students approach learning as a game, where they can earn points, badges, levels, rewards, and recognition for their achievements. Gamification can also help students break down complex or large tasks into smaller and manageable ones, and provide them with hints and clues that can help them solve problems. Gamification can be applied to any type of learning, whether it is in the classroom or outside of it. It is not limited to formal education settings. For example, you can gamify your child’s math homework by dividing it into sections. After completing each section, your child can level up and receive tips that can help them crack a puzzle.